Unfortunately for them, the path to freedom leads to The Circle, a crazed group formed within the church of Unitology. The two quickly agree that they have to get the hell off of Tau Volantis. According to Carver, Clarke was just standing there motionless. In one sequence, Clarke believes he battled a handful of necromorphs, but Carver tells him that none of that happened. His nightmarish hallucinations return and are more pronounced than we’ve seen in the past.Ĭarver, who is also gripped by insanity, knows just how messed up Clarke is. He went from being in the wrong place at the wrong time in Dead Space to the mentally anguished lead in Dead Space 2 to the grizzled veteran who had had enough in Dead Space 3. One of my favorite aspects of the Dead Space games is Clarke’s evolution as a character. This setup sucks some of the drama out of Dead Space 3’s final moments, but produces an even bigger tease to think about and a more dramatic conclusion for the series. The introductory sequence delivers a surprising twist that even Clarke and John Carver, his partner through Tau Volantis' snow-covered Hell, have difficulty believing. Dead Space 3: Awakened is a narrative expansion that picks up right where Isaac Clarke’s tale left off. In Dead Space’s case, we only had to wait one month to figure out what Visceral Games was teasing. In some instances, the series doesn’t return and we never get a resolution. We usually don’t find out the answer to this kind of mystery until a sequel is made years later. It’s the kind of tease that people scoff at or obsess over. It establishes a sense of closure for troubled hero Isaac Clarke, but what comes next is left intentionally hazy. Dead Space 3’s ending is designed to leave gamers hanging.
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